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Track Loudness & True Peak Calculator

Measure your track’s integrated loudness and peak headroom for precise mastering.

Additional Information and Definitions

Current Loudness (LUFS)

Integrated loudness measured in LUFS, typically between -24 LUFS to -5 LUFS.

Current Peak (dBFS)

The measured maximum true peak in dBFS, typically between -3 dBFS to 0 dBFS.

Target Loudness (LUFS)

Desired final integrated loudness. Many streaming platforms aim for around -14 to -9 LUFS.

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Frequently Asked Questions and Answers

Click on any question to see the answer

Loudness & Peak Basics

Key terms about integrated loudness and true peak management for mastering.

LUFS

Loudness Units relative to Full Scale, an objective measure of perceived loudness over time.

True Peak

The real maximum peak once reconstructed, accounting for inter-sample peaks which may exceed sample peaks.

Gain Staging

Process of balancing levels throughout the signal chain to ensure optimal headroom and noise performance.

Headroom

The difference between your track’s loudest peak and 0 dBFS, indicating how much level you can add before clipping.

Streaming Platform Targets

Many platforms have recommended or enforced loudness targets to maintain consistent playback volume.

5 Mastering Steps for Ideal Loudness

Crafting a professional track means balancing perceived loudness with peak headroom for different streaming services.

1.Gather Reliable Measurements

Use a top-tier loudness meter that measures integrated LUFS and detects true peaks accurately for best results.

2.Decide Your Target

Research the streaming platform guidelines (like Spotify or Apple Music) and choose a loudness target accordingly.

3.Tame Peaks

Limit or clip extreme transients that cause overs, ensuring a comfortable headroom before 0 dBFS.

4.Apply Gain Smoothly

Add or reduce gain in small increments, re-checking the integrated loudness to avoid overshooting your target.

5.Re-Measure & Validate

After the final pass, confirm the LUFS and peak match your goal, then reference your track on multiple playback systems.